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Marvel Champions: The Card Game
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Marvel Champions: NeXt Evolution
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
44.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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DaGreenMachine
Fun heroes. Fun villains. A little easier but that is fine because you can always scale difficulty up.
mlehr
Cable is really fun. Side schemes change the entire game for the better. Pair Cable with a character that relies on a key upgrade, like Ant-Man and his helmet, and it feels powerful and very satisfying to ensure they get the helmet out first thing. No more despair filled games where key cards are buried at the bottom of the deck. I can see this working great with quicksilver and his friction resistance as well. Cable excels at supporting other players and side schemes enhance the feeling of teamwork in multiplayer. Also fantastic for smoothing out the experience for newer players, since as Cable I can play a side scheme that will give them exactly what they need!
zkaufman
I really enjoy the first 3 scenarios, but find the final 2 to be tedious. The final villain is easily one of my least favorite villains in the game. Domino is a very fun and interesting character. I unfortunately did not enjoy Cable. Overall this box set is my 2nd least favorite.