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Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side with the Hulk Hero Pack for Marvel Champions: The Card Game!
If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.
—description from the publisher
Ages | 14+ |
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Players | Solo, 2 Players, 3 Players, 4 Players |
Mechanics | Cooperative Game, Variable Player Powers |
Theme | Card Game, Expansion for Base-game |
Publisher | Asmodee Italia, Fantasy Flight Games |
Hymn_of_Limbo
Horrible. There is no cohesive design behind this pack. Hulk has a limited hand size, so you'd think a card like Martial Prowess which generates a Physical resource for Attacks would be incredibly useful, but then 3 cost cards like Hulk Smash and Thunderclap are not considered Attacks (seriously? Hulk Smash isn't an attack?!) Hulk has no thwart so you'd think "You'll Pay for That!", which removes threat after taking damage from a villain's attack, would be great, but Hulk has to dump his hand at the end of the turn so you're never able to use it strategically: you top deck it at the right time or you don't. Sure it combos with Toe to Toe, but again that's a lucky draw, it's half your hand AND you're taking damage. The card draw on Drop Kick seems good, but as the card costs three it has to be paired with bonus resource generators otherwise you're drawing a card you can't pay for and dumping it at the end of your turn. Sometimes you'll actively avoid spending all Physical just so you don't have to draw and discard what could be a Limitless Strength. The worst thing about all this is there are no decisions to be made. Each hand is brain dead obvious. The art is all over the place as well. You know you're addicted to MC if you're buying this thing. It's basically a pay wall for Beat Cop, Inspiring Presence and some aggression cards.
CHRISDH
Hulk is all in every turn and his play is very thematic like most of the other characters. I like to use some other characters more because they are more interesting with their card play, but Hulk has his strengths, too.
Craig_Hausman
Hulk's design is a rare misstep from this design team. I get the concept and appreciate parts of the deck, but the fun factor is too low (relative to other heroes), and it just feels off that Hulk is so relatively underpowered (especially on Expert level) - especially when you compare it with the kind of damage that Quicksilver can do. The Bruce Banner alter ego aspect also feels like an underdeveloped, missed opportunity. I love Hulk, so this is a bit disappointing.