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Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side with the Hulk Hero Pack for Marvel Champions: The Card Game!
If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Mechanics | Cooperative Game, Variable Player Powers |
Theme | Card Game, Expansion for Base-game |
Publisher | Asmodee Italia, Fantasy Flight Games |
Hymn_of_Limbo
Horrible. There is no cohesive design behind this pack. Hulk has a limited hand size, so you'd think a card like Martial Prowess which generates a Physical resource for Attacks would be incredibly useful, but then 3 cost cards like Hulk Smash and Thunderclap are not considered Attacks (seriously? Hulk Smash isn't an attack?!) Hulk has no thwart so you'd think "You'll Pay for That!", which removes threat after taking damage from a villain's attack, would be great, but Hulk has to dump his hand at the end of the turn so you're never able to use it strategically: you top deck it at the right time or you don't. Sure it combos with Toe to Toe, but again that's a lucky draw, it's half your hand AND you're taking damage. The card draw on Drop Kick seems good, but as the card costs three it has to be paired with bonus resource generators otherwise you're drawing a card you can't pay for and dumping it at the end of your turn. Sometimes you'll actively avoid spending all Physical just so you don't have to draw and discard what could be a Limitless Strength. The worst thing about all this is there are no decisions to be made. Each hand is brain dead obvious. The art is all over the place as well. You know you're addicted to MC if you're buying this thing. It's basically a pay wall for Beat Cop, Inspiring Presence and some aggression cards.
Angelcollector
oh boy, is Hulk fun. Hulk isn't very good in a solo game, but with the right support, he can be devastating. It is so fun to just punch the villain for half his life (or all in solo). He is a bit too straight forward, but sometimes I like that.
Jimmydm90
By far my least favorite hero to play. He doesn’t have enough benefits to outweigh his huge draw backs and many of his hero cards feel over costed for what they offer. I’ve found playing Hulk a constant source of frustration as his limited hand size, reliance on physical resources and the fact he has to discard all his cards at the end of every round lead to a lot of lackluster turns with very few choices to make, if any. It feels very un-Hulk to me. He seems like he got nerfed going out the door and FFG didn’t have time to playtest the changes and now he’s just weak and ineffectual. It just makes no sense why they would do Hulk so dirty. Im giving the pack a 4 because the cards outside of Hulk’s deck are good with some being great.