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Arkham Horror: The Innsmouth Conspiracy
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
29.00
€
30 day low:
In stock
Arkham Horror: The Innsmouth Conspiracy quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Desiderata
This campaign has the investigators dropped into the town of Innsmouth with no recollection of how they got there or what they're doing. The townsfolk are queer and distrusting of outsiders, and the investigators discover that they are not wanted there. Gradually, the investigators regain memories to piece together the full narrative and try to escape the town of Innsmouth alive. Because this is a harbor community, there is a lot of flooding in this story. Many of the enemies do some kind of damage or horror or discard at the moment they engage with you, and there are a lot of enemies. Also includes "keys" that investigators can find during scenarios that represent different story items. Recovering memories are beneficial, and sort of work like side-quests; great to complete if you can, but it's hard to get them all. Some scenarios are flashbacks, and so you can't spend experience in between each scenario, but more like after every two scenarios. Overall, I enjoyed this campaign, although I found it difficult to keep up with the fractured narrative.
Jesse Terrell
What to expect: a great core with fresh ideas, 6 mythos packs ranging between good, forgettable and mediocre, and the player being punished at the end of the campaign for investing time and money. Edit: Personally I feel the two scenarios in this set are very good (Scenario I) and ok (Scenario II - it feels like a different version of Midnight Masks (which is better in comparison) and I have to say for me having 'Nightgaunts' in here doesn't make any thematic sense! It would have been easy to create a similar set with more fitting Innsmouth Townsfolk to add.) Flashbacks are great, overall the writing is sometimes exhausting and/or unnecessary but overall intruiging. True Solo ☠
CondorTheMerciless
Trading ONLY as a complete Innsmouth Expansion set, made-up of: Core Conspiracy Big Box Expansion and 6 smaller expansion packs.