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Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham.
In The Circle Undone Campaign Expansion, one to four investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows through eight scenarios, along with a unique prologue scenario. Will these chosen few embrace the fate they have been dealt? Or will they forge their own destiny?
This expansion combines all of the campaign and scenario content from the original The Circle Undone cycle, which was the fourth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
—description from the publisher’s website
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 45m – 180m |
Theme | Expansion for Base-game |
Publisher | Fantasy Flight Games, Galakta, Hobby World |
Jeinky
Up till now my least favorite campaign after playing dunwich, the forgotten age, carcosa, eote and innsmouth. Story is not really interesting and scenarios are often frustrating instead of fun.
Herzer
Campaña número 2 para reseñadores y audiencia de los Archivos de Arkham, cosas muy innovadoras. Campaña centrada en Arkham puro.
VultR
4th Campaign Expansion: lots of snakes Difficult, punishing for not boosting stat, Investigators are designed for it. Last scenario is overwhelmingly difficult. Generally harder than Forgotten Age. Story is ok. Treatury cards like to STAY in your threat area; Memory issues with this campaign puts alot in your brain but that’s thematic to the campaign.