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Arkham Horror: Return to the Night of the Zealot
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
24.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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dcmouser
I have the base set and a ton of expansions that I'd like to trade as a set. Most of the expansions are unopened. I love the game I've just been playing with a friend's set.
domus_ludorum
Poor product - a storage solution produced after the event by which time you have worked out how you are going to store the cards from that cycle anyway. And it's too big to store just the cycle, but you can't mark up what else you might store in it if you decide to store more cards in it. Just not thought through properly and too expensive for the extra adventure cards. This, or something better designed like it, should have been what the deluxe for a cycle comes in.
fraenrico
Very little effort from FFG. Publishing a container box two years after the core set doesn't seem a very good idea after all. But the quality of the box itself is not great. If you flip the internal lid, it is just ugly; if you don't, you can only host very few cards. A bad designed tool. About the campaign, I don't like the fact that they simply upgraded the original content: why not producing new content instead of reboiling the same water? It feels like a missed chance to improve this already great game. If you consider the price - more than two times a single scenario - it is really a poor element to add to one's collection.