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Arkham Horror: Guardians of the Abyss
Expansion of:
Arkham Horror: The Card Game
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
18.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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boleh
Guardians of the Abyss uses the Explore mechanic from TFA and I like the Egyptian setting, though - oof - this is a tough one.
CptToast
Die Suche nach Kadath, Kein Zurück mehr, Weber des Kosmos, Wo Götter wohnen, Die dunkle Seite des Mondes, Tausend Formen des Schreckens, Wächter des Abgrunds, Der Blob der alles fraß, Mord im Excelsior-Hotel
alexs34
The story in this one is great. Regarding The Eternal Slumber, the first scenario: Unfortunately, this scenario has an inherent flaw in it. That is, the difficulty becomes dramatically higher with the more investigators who play. It might be relatively easy if it's played with just a single investigator. It's punishingly difficult with four investigators. In fact, I think it's just impossible with four investigators. Regarding The Night's Usurper, the second scenario: This scenario has the same flaw as the first. It seems like it's playable with two or fewer investigators, but if you add three or four, the difficulty increases dramatically. My group played The Night's Usurper with four investigators, and it definitely feels like the very end of the scenario is absolutely impossible. Suggested house rule: For 1 investigator, start the strength of the abyss to 1 for each scenario. For any number of other investigators, start the strength of the abyss to 2 for each scenario, regardless of what the rules say.