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From the back cover of the two-volume hardcover edition:
MAN DIES THREE TIMES IN ONE NIGHT!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner—stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to Constantinople, the Gateway of the Orient.
HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures, for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.
Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign. Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.
Grimly Fiendish
Not played yet, but the box is heavy, the contents are high quality, and this version looks awesome. It comes with a book of handouts, which you can cut out or photocopy.
cjbowser
The further we delve into this with me as the keeper, the more disappointed I am at the amount of work I have to perform to make this entertaining for my players. Necessary clues are hidden behind rolls, some scenarios guarantee a character death regardless of player decision and choice, and then there are times when it's encouraged by the designers for the keeper to frustrate the players. Add to that that necessary handouts are omitted completely forcing me to create my own and the rating sinks lower. Now, it places the blame for historical atrocities on the Mythos.
adularia25
Not as good as Masks of Nyarlathotep, mostly because it is on rails with a tighter timeline than Masks. My group particularly loved the globe-hopping of Masks, and did have fun visiting the various countries in Horror. It was a fun adventure, though I'm not sure they want to play it again (and they definitely want to play Masks again at some point to see what would be different by having characters who studied magic.)