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Publisher’s blurb:
An adventure for a party of four to six adventurers levels 1 – 10.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. Some additional time should be planned to understand the Tarokka deck mechanics and how they affect the story depending on what is drawn. The random table uses the new Roll to Story mechanic so that your results will be remembered from session to session and easily referenced later.
This Module Includes:
the entire contents of Curse of Strahd adventure
image handouts that can be shared with players collectively or individually
maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels
maps with all hidden information removed and resized for use as tactical combat maps. * The maps of the interior of Castle Ravenloft are presented in an isometric format that won’t align with a typical top-down map format.
tokens for many of the monsters in the module. When no token is available, a letter token is used to represent the NPC
XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them
Searchable monster indexes by CR, type and in alphabetical order
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lorddillon
Curse of Strahd is great if you like Ravenloft and don't have a lot of other Ravenloft stuff, but if you aren't into vampires and strange mist that takes you to other domains, then it isn't good. It pays a ton of homage to the old ravenloft ideals, including castle ravenloft almost unchanged from the original I6: Ravenloft - this could be good or bad based on your Ravenloft interest. They also add an out of place area called the Amber Temple or something like that which tries to explain the powers of the domain and all of that, which was strictly verboten in the original setting, so is a bit upsetting for true Ravenloft lore-lovers, but doesn't make much difference to me in terms of lore because I don't care. The tarrokka deck use is pretty good and makes it so that there are interesting points of the adventure that are randomized and could be cool, but you have to buy the tarrokka deck separately or use a regular deck of cards and convert the reading, which isn't so great in game on the fly (side note - I have one of the tarrokka decks they made for this book and it is really nice). The organization of this is pretty good and I could see running elements of the as a ravenloft sandbox style adventure or running parts of it as more linear, so it does provide the ability to do both. I would say this is the best of what they have produced in hard back for 5e, giving it a 7-8 out of 10.
Ironmanowar
Superb product, WOTC brought in Tracy and Laura Hickman to help design it. Playing it in 2 games on Fantasy Grounds. Simple and elegant D&D module.
latindog
Very interesting gothic horror campaign. I played the original Ravenloft when it was released in the 80s. This is a fine successor to that tradition.