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Marvel: Crisis Protocol
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Marvel: Crisis Protocol
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Marvel: Crisis Protocol
45m - 45m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
93.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Dreadblade
Overall Crisis Protocol is best described as a solidly built game. The dazed and energy token mechanics are its most innovative features, whilst the rest of the gameplay is competently put together if not exactly groundbreaking. Undoubtedly fans of the IP are going to be the ones who’ll get the most out of the game, though if you’ve got an evening to spare and even a passing interest in pretending to be a superhero you’ll like as not have a good time.
EyeLost
Nice core rules, nice super hero feel to the game, nice miniature, nice mission management. I enjoy playing it, but have too many commitments to purchase it myself.
atraangelis
I quit 40k only to have this game show up...my poor wallet. Update!... KPOW!.. BAM!..BOOM!.. XCELSIOR!!!!! This game rocks.. simply fun!