Sword & Sorcery – Immortal Souls
Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness. In Sword & Sorcery – Immortal Souls, up to five players control one or more of these legendary characters brought back to life by powerful sorcery, to fight against the forces of evil, controlled by the game itself.
60m - 90m
1 - 5 Players
Ages 12+
bamader94
A decent dungeon crawler with fantastic AI; my GF has burned out on it and I don't table it as much any more due to how finicky the rules can be for the return you get
apuity
[size=8][b]Lopsided excellence[/b]. The best enemy design by a very wide margin, even the simplest goons have deep mechanics and could potentially deal deadly blows. Careful movement and positioning are required to mitigate hostile abilities & events. Hero abilities are, however, shallow - ability use is no more than 'use whenever off cooldown'. Limited long-term character development - no interesting decisions when it comes to how one should choose their talents or items or interactions with NPCs. [/size]
Aftiley
Clever system and autonomous game board and monster control make this game interesting to play. Miniature heavy, with great selection. Some of the in game mechanics however, while clever meant that playtime for this game is slow, with many effectively "upkeep" phases. Set up is also a chore and very time consuming. Felt that the action was not fast paced enough, as many rules need to be referred to in order to ensure that game is following through properly. Found some of the components and rules to be quite ambiguous, reinforced by the fact that the rulebook is written clumsily at points and layed out unhelpfully. A reference sheet of rules would be useful. Game is also massive when fully laid out and easily takes up a large table. meaning that it is unwieldy to keep out for multiple scenarios.