Sword & Sorcery – Immortal Souls
Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness. In Sword & Sorcery – Immortal Souls, up to five players control one or more of these legendary characters brought back to life by powerful sorcery, to fight against the forces of evil, controlled by the game itself.
60m - 90m
1 - 5 Players
Ages 12+
Andreloha
Great dungeon game, can play all players solo. Lots of details to take care of which lowers the score. Players should have more abilities/spells to choose from for replayability.
ajewo
Cooperative Ameritrash dungeon crawler fantasy game by the designers of Galaxy Defenders. [b]I like:[/b] + A lot of tactical choices available + Story events have different branches depending on the player's decision. + Some unpredictability creates tension and replayability based on (story) events. + Good AI system, context-sensitive, however, AI cannot use its AI due to the tubular level design (no positioning possible) + Leveling up and finding equipment for characters is fun: characters can take evil or good paths (morality), however, difficulty depends on the what equipments you find + Cooldown system from computer games: when you fire a skill, it will need to be rotated back into "readiness" before using it again. + Monsters get special abilities which make them more interesting. + Characters with special abilities play differently + Monsters have different behavior + Adjustable difficulty level [b]Neutrals:[/b] # Artwork and components are okay: look and feel is rather old-school. # Generic fantasy story. # Narrative campaign (scenario-based). # Expansions are really good and provide better scenarios, however, you should reset your character levels. # Scales quite well from 1-4 players. # Dead characters can play as ghost. No permadeath. # Some randomness and luck involved: different event decks, dice rolling # App to help manage character progression across a couple of campaigns if you play with a couple of groups. # Too many simultaneous effects in the end game. # Dice rolls creates tension but also swingyness # Long rulebook (50 pages) [b]I do not like:[/b] - The AI cannot make use of its AI conditions due to the narrow levels. Base game does not make fully use of the game system. - Base game scenarios are rather boring (expansions are far better). No explorations (except for Arance Portal expansion). - Bosses can be pinned down into a corner and thus are easily defeated. - Simple core rules, however, there are a lot of little details that need to be looked up again and again which makes it a complex heavy game. - The combat rules while not complicated add so many modifiers that they slow the game down. - Set-up and tear-down: plenty of tokens to sort and manage. - Balancing problems on higher levels: players become too strong. - Kickstarter exclusives. [b]Similar games:[/b] * Sword & Sorcery: Ancient Chronicles: reimplementation of Immortal Souls by improving the AI and level design to make the combat more dynamic, however, it is also more complex, good scenarios, generic story, tweaked rules. * Galaxy Defenders: Sci-Fi prequel of Sword & Sorcery inspired by XCOM the video game, deeper tactical, faster, and dynamic combat. * Altar Quest: puzzly long hero turns, fun generative exploration. * Chronicles of Drunagor: fun events, weaker tactical combat, cube action system. * Middara: character building with a lot of skills, no events, AI can be exploited. * Descent: Legends of the Dark: app-integration, fun crafting and progression, less tactical options, less complexity, weaker scenario design, weaker monster profiles. * Gloomhaven: hand management game, poor AI, very puzzly, fiddly, repetitive. * Oathsworm: good story, boss battler, however, combat strategies remain rather the same andOka static.
Asgardone
Good co-op game but heavy. Pros : - Theme / event/ story - Possibility of action (multiple possibility without beeing overwhelmed by the complexity) - Companion app to save party - IA of ennemys really interesting (feel like you figth a real thief, etc) Cons : - Need a organizer - 7 Quests (around 14-25 hours) - 50 rule pages (need a good game master who knows every point) - miss some visible information ( for exemple there is no token to remenber the number of action points, nothing to remenber you deal +1 dmg if you are *2 thant ennemys, etc ...)