Two Hired Guns join the Mercenaries faction with the Hired Guns Villain Pack for Imperial Assault, and they’re prepared to fight for the highest bidder – whoever that may be. Your Hired Guns can make life difficult for the Rebel heroes with the addition of a new three-card Agenda set that includes a new campaign side mission. Alternatively, the Hired Guns can be a potent addition to your skirmish armies as disposable warriors to make an opening assault or work as a screen for your more powerful figures. You’ll also find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa, while four new Command cards allow you to flee from your enemies or push them further away from victory when they destroy your units!
Star Wars: Imperial Assault-Hired Guns Villain Pack
Expansion of: Star Wars: Imperial Assault![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/duration.png)
60m - 120m
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/players.png)
2 - 5 Players
![](https://meepleonboard.gr/wp-content/themes/flatsome-child/img/age.png)
Ages 14+
Alex the Pretty Good
Cheap to deploy. The retaliation attack on being defeated means they'll always get in at least one attack despite their low health. Decent damage dealers and good against surges.
Nestyr
More IA stuff is always nice, but these expansion packs really seem tailored more to Skirmish play, than campaign play. But it is more aesthetically pleasing to have a figure on the board, than a token...
boardmathias
Nice having an extra imperial/mercenary unit. Especially one that costs 4 thread, since that window was empty before (although there are units for 4 thread in later expansions). Apart from this the small blisters in Imperial Assault are still unnecessary and to expansive. Overall this is still one of the better blisters.