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Robinson Crusoe: Adventures on the Cursed Island
60m - 120m
1 - 4 Players
Ages 14+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
60.00
€
Original price was: 60.00€.
48.00
€
Current price is: 48.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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5ergion
Great potential, but that rulebook, man... I allways want to thrash it into pieces!!! Really bad rulebook...
1point21gigawatts
08-12-14: This one is a good game, but a bit of a letdown. I bought into the BGG hype but the game itself felt much more like hard work than a game (i.e. FUN). And by hard work, I don't mean the hard but rewarding kind, but more of the boring, tedious kind. I'd give it another shot. UPDATED 4-27-15: After having played two other Ignacy games since first playing this game a year ago, I think the quote above "the game itself felt much more like hard work than a game" could apply to all of them. Witcher I have no desire to play again, at all. Imperial Settlers I'll try again, but with only 2 players. Robinson Crusoe feels like I'm doing my taxes, but at least when I do my taxes I have the reward of receiving a refund a few weeks later.
acrah
I am enjoying this game because its new to me. However, I already feel that it is not as good as something like Ghost Stories. It is less concise than the aforementioned game. It is also less tense and does not flow as well. I would say that it is very similar to Shadowrift overall. I doubt that this will be a keeper for me...