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Robinson Crusoe: Adventures on the Cursed Island
60m - 120m
1 - 4 Players
Ages 14+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
60.00
€
Original price was: 60.00€.
48.00
€
Current price is: 48.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Addictive_Epicurean
Not my thing definitely. I tried to enjoy it but I never got the impression that it was more than a puzzle that you could play on your own. I didn't feel the thematic sense and I couldn't even finish my second game because I was getting bored. Seeing how many people like Robinson Crusoe, I think that everything is about one's preferences about games.
abkcppm
Продавам/заменям за 80 лева. Цена - http://bigbag.bg/product/1684/robinson-crusoe-adventures-on-the-cursed-island.html
AdmiralACF
+Highly thematic. +Gives players lots of freedom to work together in a meaningful way. +The game responds to what the players do through event cards geared towards the actions the players take. +Multiple scenarios offer numerous ways to play and keep the game fresh. The designer has already released a new print-and-play scenario free of charge! +Lots and lots of events and treasures mean you will very rarely see the same ones pop up. =Some "interesting" translations on some cards and other components. Usually these aren't enough to make the cards/components unplayable. =There are a lot of little rules to remember in this game, which means it's easy to not play entirely correctly. =This game is VERY hard. I haven't yet decided if it's TOO hard, but it's close. I don't mind games with a steep learning curve, but I'm concerned this one is simply designed to make even the best players lose more often than not. With shorter games, I don't mind losing fairly often because I have time to try again, but with a longer game like this one, I'd at least like to have a 50/50 chance of winning with competent play. -The game feels highly chaotic and random. Winning seems more about luck than good strategy. -The rulebook is terrible. Very poor translation with lots of grammatical errors and typos. I can understand problems with translation, but how hard is it to catch "Ilsand"? -Even ignoring translation issues, the rules are still lacking important details and are not well laid out. -There are only 4 player roles in the game, and 1 of them is only supposed to be used for 4 players. The rest of the game has a lot of variety, but it seems they skimped on perhaps the most important part for adding to replayability. -The tokens are not the best quality. They are rather thin. UPDATE 8/23/14: Recently received the Z-man version of the game as a gift. While the tokens are much improved in this version, the grammar errors and rulebook readability are not. I can't tell if Z-man had a proofreader look at the game, but if they did, the person did a poor job.