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Aelin Galathynius has given up her freedom for the sake of her people. Held captive by the Queen of the Fae and tortured for information, her only companions are a silent prisoner and her own mind. The image of her mother, her lover, her friends. The embers of her memory, and a voice, deep inside…
"You will not yield."
Embers of Memory: A Throne of Glass Game is a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas’ Throne of Glass series. Working together, you must delve into the memories of the young queen and help her face her inner demons before she is overwhelmed. Be warned — each challenge you face is more complex than the last, testing the bond between you and your partner to its limit.
—description from the publisher
Ages | 14+ |
---|---|
Players | 2 Players |
Play Time | 45m – 45m |
Designer | Kuro |
Mechanics | Cooperative Game |
Theme | Novel-based |
Publisher | FoxGames, Osprey Games |
emilizz1
+ Reminds me of playing solitaire on computer but in a board game coop way. + There is a campaign that introduces new things. That should help this to get back on the table. +- Main card play is good but not amazing, feels, even for us, as too much solitaire game. +- Never heard of books that this is based on, but that did not interfere with playing the game. Thoughts after a year: Haven't finished campaign as I was not that interested in the game. Rules weren't the best. Art was cool, but not for me. And the mechanics were not that engaging, limited communication for me always feels like a cheap way of solving design problems.
oldgoat3769967
embers of memory is a cooperative game whereupon the players are trying to communicate similar to the mind. The game play is wonky and overall feels like frustrating work.
Agnieszka Rz1
Dramat. Książki były ok, ale ta gra to nieporozumienie. Już czytając instrukcję chciało mi się płakać. W praktyce przypuszczenie o bezsensowności reguł się potwierdziło.