Atari’s Missile Command
30m - 45m
2 - 5 Players
Ages 14+
Meeple on Board Rating
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As global tensions mount, leaders of powerful nations sit ready to defend their people or destroy their enemies. Alliances are formed, yet fragile. Deals made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice if yours: fire on your enemies or betray your allies in Atari’s Missile Command.
In Missile Command, 3 to 6 players venture into the world of the classic arcade game. Each player builds and deploys their supply of Missiles, Nukes and Interceptors on a mission to destroy as many enemy cities they can, while trying to protect their own.
Each round, the players can negotiate with each other, forging temporary alliances and truces, or trading funds and Missiles. Then, they secretly plot their attacks behind their Radar Screens. Finally, they reveal their attacks, and destruction rains down from the skies!
In the end, the player who can best protect their cities while destroying their opponents’ wins the game!
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 30m – 45m |
Designer | Jonathan Gilmour, Violet Hargrave |
Mechanics | Secret Unit Deployment, Trading |
Theme | Video Game Theme |
Publisher | IDW Games |
charlest
Surprisingly good. This is a very open, free-wheeling negotiation game where everyone argues and forms momentary alliances before revealing your screen and blowing each other to hell. I do think the missile resolution is a bit messy due to there being virtually no structure (everything's simultaneous), and there is the possibility of your city cards powers being a combination that's simply unbalanced, but otherwise this one is great fun for a larger group. --------------------------------------------- Full review: https://playerelimination.com/2018/07/30/ataris-missile-command-an-analog-review/
musicalanarchy
Pretty cool game with interesting hidden prep phase mechanics. Plays a little strange in my opinion at an odd number, so I think it might be best at 4.
joe canuck
Gain income from your remaining cities. Spend the income on weapons. Put those weapons behind your screen. Target opponents with weapons (though you can keep some in reserve). Reveal. Missiles knock out others, bigger bombs take out more… and then it's down to last player standing. It isn't quite the same as playing the game, but it does have a better-than-Battleship system of combat for more than 2 player (which no other game like that really has). PLUS: combat mechanism for multi players is rare, good competition MINUS: theme isn't perfect, only good for a few matches before you're bored