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Arkham Horror: The Essex County Express
Expansion of:
Arkham Horror: The Dunwich Legacy
60m - 120m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CharlieMnemonic
My favorite so far, and not just because I did well! The way the scenario progresses is particularly exciting.
alexs34
Great setting. I've played this scenario a few times with different groups, and I have yet to see a positive outcome.
CaiusDrewart
Warning: SPOILERS for The Essex County Express in the following! You have been warned! I love this scenario. My only concern might be that it might be just a tad too easy. But it's dramatic, fast paced, thematic, and really fun. The train cars hurtling into the void as the agenda advances really ramps up the tension. There's a great feeling of a mad rush to the engine room. And once you get there, the scenario really delivers. It's a great moment. The encounter deck tends to be at its very swingiest in this scenario. Everyone can get screwed if Ancient Evils pops up too fast and too soon. There are also multiple cards in there that cause lost actions, which can be an issue if they stack up at big moments. Still, that's Arkham Horror for you. Replayability is excellent, as the order of the 8 train cars (of which you will use 6) makes a huge difference. You will also only use 1 of 3 possible Engine Cars, and each has a quite different flavor. In terms of player cards, I don't see any huge gamechangers, but there are a number of solid cards. The upgraded Shrivelling and Deduction are nice additions, those cards being staples of their respective classes. Stand Together will certainly see play in multiplayer Guardian decks. Hypnotic Gaze and Art Student are both at least decent, and perhaps better than that in the right deck.