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Arkham Horror: A Thousand Shapes of Horror
Expansion of:
Arkham Horror: The Dream-Eaters
60m - 120m
1 - 2 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
14.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Mozzik
There's a lot to like thematically in this scenario, but I feel like it doesn't quite come together. The horror is largely toothless through the bulk of the scenario before taking a very sharp turn in difficulty (depending on the order the locations come out) in the tail end. The player cards seem like a solid selection, exploring some interesting space, but in practice only there's actually a lot of middling to poor cards here held up by Versatile (Which may or may not be good, but it opens up a ton of deckbuilding space) Tetsuo, Gregory Gry, Dream-Enhancing Serum, Brute Force.
boleh
A decent scenario with a nice build up - it starts simple by searching a house for a key and ends with... well, you'll see.
sonofachung
A really enjoyable scenario with a cool exploration atmosphere that turns into a chase scene in the end.