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Zoocracy (Kickstarter)
60m - 120m
2 - 5 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Animals
36.00
€
30 day low:
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Zoocracy (Kickstarter) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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tokou
Amidst deluxified (overproduced) and overpriced kickstarters, this is an engaging politics game that sometimes plays like a family/gateway game, others like a heavy tactical one. Mechanics wise and production wise I would rate it as "nearly great but not quite" in almost every aspect. It can certainly provide a memorable, exciting game experience for those that are not put off by straight player interaction, take that, and events and card draw randomness. Highly suited for player counts 5-6. Not many similar games are available.
Jarvomiester
I ❤️ Zoocracy!!! Played twice with two different groups. The strategy of campaigning mixed with negotiations to form government and the selection of president with the secret bids. The action cards that add a little disruption and havoc. It’s a great game and a personal favourite for my own collection!
tool
This is really pretty bad. It's not great that each two rounds of actions boils down to allotting three victory points. but when you add to that the fact that a player can get an extra point or lose one they worked to get via lucky card draw...