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Yamataï
40m - 80m
2 - 4 Players
Ages 13+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Mythology
55.00
€
39.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bakabaka Design
Very good and beautiful game. Very, very AP prone, making it last way too long with experienced players.
alluvian
Let me start off with a warning for those who are colorblind. This game is VERY unfriendly to colorblind people and even well sighted people playing in low light. The colors of the boats are way too similar, and the colors on the buildings does NOT match well the actual colors on the boats. We had to get markers and mark every single boat and building tile with pips 1-5 for bamboo - gold. Once that was done, they game is easy for all to play. I do think this should have been solved at the publisher though. My wife and I really like this game. This is a good thing because it itches the same place that Five Tribes does for me, but where she does NOT like five tribes (does not like the theme, the bidding and the appearances of the tiles), does like this. Having the action selection set the turn order for the next turn is GREAT fun. The two player game is in my opinion head and shoulders above Five Tribes. Although there are times you will be taking 2-4 turns in a row in the two player game, I find that multiple turns in a row make the turns EASIER to plan, not harder. The hard turn to plan for is the turn that you give control over to the opponents. The game works very well at all player counts (2-4). We did find that a four player game can end surprisingly fast if one player focuses on putting out their standard buildings.
arkonnen7
Very similar to Five Tribes: the game is trying to see the best move in the mess on the board. In five tribes you have loads of options and you end up with less, in this one is a bit the opposite. Very high quality production as all days of wonder games