XCOM: The Board Game – Evolution
Expansion of: XCOM: The Board GameXCOM: Evolution is an expansion for XCOM: The Board Game that complicates your war effort with new missions, enemies, and invasion plans, as well as mechanics that make your struggles more dangerous than ever.
90m
1 - 4 Players
Ages 14+
Dzon Vejn
Complete changes the game. Early game is now much more difficult, while late game is easier. Each role is more important now. Emergency funding is more important now. Some techs that were less useful, are now quite important. Great add-on, and great value for the money.
jgoyes
2017-11-28 Initial Rating: 7.0 (November 2017) I enjoy XCOM: The Board Game so it is only natural that I also enjoy its expansion. XCOM: The Board Game – Evolution makes the game a lot harder but it also adds a lot of new content. The rules of the game are pretty easy if you are already familiar with the base game. You can explain them under 3 minutes. It adds more of everything plus 3 more miniatures and some new rules. Among the new rules are: - Dangerous tasks: Task in which you have to roll a D6 instead of a D8, so naturally, they are harder to accomplish. - Exalt tokens: They appear at random and make all the related task dangerous. - Destruction Cards: They make the game a lot harder. Every time the base takes a hit, you have to execute one of two cards and they destroy equipment and make things a lot harder for you. - Meld: You only gain a Meld reward if finish a mission as soon as it becomes available and the mission offers the reward. We couldn’t obtain the reward so I don’t remember which is the reward :D. That´s it. I´m surprised FFG has not released more expansions for the game. I couldn't find the rules online, weird! Bottom line, XCOM: The Board Game – Evolution is a good expansion for the game. It makes the game considerably harder to beat and it adds a lot of content. I want to play with it again soon. Current Rating: 7.0
esac1122
The base X-com board game is hampered by certain roles not having enough to do. After a few playthroughs, the scientist/commander players would usually be pretty bored. The scientist doesn't get to interact with the board state or even the other players outside of funding and giving out techs. The commander has very little to do outside of maintain a steady level of funding. Evolution fixes these problems. The scientist can now directly influence the squad leaders chance of success and has more techs that bolster his own gameplay. The inclusion of the EXALT means the commander now has multiple problems to focus on at the same time. The commander has to make multiple trade-offs; does he spend extra funding to get more soldiers on the field and use his new agent card to kill the EXALT foe hampering the mission, or does he remove the EXALT token in orbit and save funds to afford incoming base damage? Evolution gives a new toy, the MEC, to the squad leader which drastically changes the way the combat game can be played. Only the central officer gets gimped by Evolution (but to be frank, the central officer is usually the only role truly starved for time) outside of some techs from the scientist. Excellent expansion that I highly recommend. Evolution is to the X-com board game as Enemy Within is to Enemy Unknown.