In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.
In Wormholes, players collect passengers from planets, each of whom have specific destinations they aim to reach. However, this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business, your service can be used by other players…at the cost of a few points.
—description from the publisher
FirstToFall
Surprised I liked this, but it was straightforward to learn, and unexpectedly deep. Definitely best at 5.
littlechandler
Initial Impressions: The wormholes means you can pull off some pretty big turns in this game, but also can lead to some AP near the end of the game. I'm not as bothered by the randomness of the card draws as some people seem to be: you still are limited by how many you can draw per turn, and still need to sequence worm holes properly, and besides the game is pretty short. But the game is a bit lighter and more abstract than I was hoping for.
cbazler
Way more fun than I thought it was going to be. There are very few rules, and it doesn't seem like there's much "there" as a game, but it's actually pretty amusing to build out your little wormholes and try to score cards. Lots of luck involved, but the way the open market builds up——tempting players by inevitably filling with lucrative aliens from distant, unexplored planets—— mitigates that a bit. Nothing revolutionary here, but fun.