79.00€
Out of stock
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landmarkal
I like the idea that it's only Lewis Carroll monsters and not demonic. Although Alice in wonderland it pretty trippy in itself. not sure what he was smoking
ajewo
Wonderland's War is about area control, bag building, and card drafting. The game starts with the tea party phase (card drafting) where units are placed and bags are filled with unit chips. After that, the war phase starts where for each region a battle occurs. [b]Pros:[/b] + Artwork: very colorful, imaginative + Components: Deluxe edition: plastic minis for the leaders, custom shaped wooden meeples, cardboard chips. Retail comes with standees, standard meeples, cardboard chips. KS upgrade pack for plastic chips available. + Unique leader characters with special abilities: Alice, The Mad Hatter, The Red Queen and The Jaberwock. Your leader can be upgraded over the course of the game. + Card drafting: in turn order, each player drafts four cards. All cards are laid out around a table. You can only draw cards in front of your player token. So if you skip over cards, you have to move all around the table to be able to pick a specific card. However, this card may be picked by other players in the meantime. However, players also must collect shards while moving around the table. Shards provide negative victory points. The drafted cards will manipulate your bag. + Bag building is used for combat to increase your strength in an contested area (draw token + placed units + your leader strength). There is a push your luck element since you also have negative tokens in you bag. + Random region bonuses each game (1st vs 2nd player). It may be worthwhile to loose a battle for the region bonus. + Players may gain additional mission cards to score additional victory points. [b]Neutrals:[/b] # Langage dependent: text on cards and player board. # Luck of the draw (bag building). # A little luck of the roll (draw 1-3 shards). [b]Similar games:[/b] * Quacks of Quedlinburg (bag building without area control confrontation)
moosh21
played demo copy. beautiful game. It seems too short to get much value out of the power ups and powers on the player board though.