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Wonderland’s War Deluxe KS (With Premium Chips)
45m - 75m
2 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
170.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Bagpuss64
I need to come back to these comments when I have had an opportunity to play and experience the various asymmetric factions. At this point I am merely commenting on the presentation and production quality, which are both of the highest order. The Deluxe game box is deep but has a relatively standard footprint otherwise and yet manages to neatly store all the base game and KS extras in a single, hefty box. The artwork is worth the cost alone. It's stunning. I think, unless the game play is fundamentally flawed, this game could grow to be regarded as something of a sought-after classic with its wonderful integration of theme and game play. My one early observation would be that this game, while suitable for casual gamers, does require someone very familiar with the quite involved initial set-up (it can be quite Lacerda-esque to correctly set up the main board, player boards, side decks and draw bags correctly) as well as the ability to explain the faction powers to new players. They are not complex, but they are quite unique and affect the way a player will approach the game.
aleemonaco
God this game is so good. Pure fun, strangely a lot going on but simple enough to teach somewhat new/light gamers. Turns are fast and engagement is very high. Very little down time. Even plays well at 2. Probably the best bag building game. Minis are beautiful.
bcnevan
Wonderlands War is a game that leans into what it is best at. A session of mad area control, if you will, which is fitting. The art is just perfect. There were lots of laughs as the chit draws unfolded and as we saw how many ways they built irreverence into the game. Learning what the avatar powers are for all players can be important for planning. Likely, it is a half-controlled ball of chit draw chaos with powers bringing even more instability. It may be overstuffed, too. Bag building with two different pools of tokens to acquire. Quests that give you points if pulled off. Castles for continued presence in areas. The round-by-round battles for area control. The draft phase. The resource mini game. Wagering on winners of the area control battles. And I'm probably forgetting one or two others. It is perhaps a lot of rules for the game it is. The box for the Deluxe version is obscenely large. The premium chits are kinda a must, though they appear as if they will be sold separately at some point.