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You cannot add "Barker's Row" to the cart because the product is out of stock.
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Wonderland’s War Deluxe KS (With Premium Chips)
45m - 75m
2 - 5 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
170.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Alvarian
Max 5 jugadores. La fase de resolución de los combates se hace un tanto pesada. Hay edición deluxe en castellano por 125€
allan647
Rating based on 2 plays at 4p. Very interesting concept blending bag-building/push-your-luck (e.g Quacks), and card drafting/area control (e.g Blood Rage) which works very well with the theme. Kudos to that! There is a decent amount of randomness to the game, but with enough strategic depth and decisions, combined with the 6 unique faction/ally/Wonderlandian abilities, allowing for strategic and tactical decisions to mitigate bad draws to a decent extent IMO. Overall, this is just a really fun casual game for me. Setup and teardown is a chore, but 3d printed storage solutions can reduce the admin time considerably. Min/maxers can drag the game longer than it should take, but I don't think a game with this level of randomness is gonna attract those kinds of folk too often (hopefully ; ). Looking to play this more with my family as I think it's a great family game. 5/20/2023 - Bump from 8.5 to 9 => Replay value is insane with the different Wonderlandian cards, 5 set of Ally Decks which can be mixed and matched with repeated plays, but mostly importantly, the game is always fun for me and if I haven't played the WW for several weeks, I get a really strong craving to bring it out (even after a long day at work).
bcnevan
Wonderlands War is a game that leans into what it is best at. A session of mad area control, if you will, which is fitting. The art is just perfect. There were lots of laughs as the chit draws unfolded and as we saw how many ways they built irreverence into the game. Learning what the avatar powers are for all players can be important for planning. Likely, it is a half-controlled ball of chit draw chaos with powers bringing even more instability. It may be overstuffed, too. Bag building with two different pools of tokens to acquire. Quests that give you points if pulled off. Castles for continued presence in areas. The round-by-round battles for area control. The draft phase. The resource mini game. Wagering on winners of the area control battles. And I'm probably forgetting one or two others. It is perhaps a lot of rules for the game it is. The box for the Deluxe version is obscenely large. The premium chits are kinda a must, though they appear as if they will be sold separately at some point.