Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
artfuldodge2
Jury is still out. Iconography was confusing. Not sure it’s a better game than WizWar, the automatic comparison
Andy Parsons
My one game of Wildlands was two-player. That really isn't the ideal player count as the game makes no effort to scale down its large board for lower numbers. My characters were mostly free to wander the board and were fortunate in setting up closer to the five crystals needed for the win than my opponent's. I won this skirmish game while making not a single attack. That was dull. With a more crowded board, the game would not be so free of incident. However, there is another reason to believe that Wildlands will remain an unexciting experience. The joy of a game like Summoner Wars is the wide variety of different factions and the very different abilities of each character. Wildlands offers three forms of attack - melee, ranged and a magical blatt. None of them has a very dramatic effect, particularly if the defender has a hand of cards with which to counter them. There just isn't very much you can do by way of variations on those three plus movement and hit points to give each faction a distinctive feel, let alone create drama and surprise. The miniatures are quite nicely sculpted, though it would have helped if they had looked more like the illustrations on their character cards. Production quality is good. In harmony with the game itself, the artwork is generic and bland.
buckbagr
Very quick game even the first game was under an hour. Lots of fun, but light. Not complaining about this at all. Great components and fun for a quick game that will leave you wanting more plays.