Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
BobbyReichle
A good pvp that feels like Martin Wallace's response to Wiz-War. Defeating your opponents is one of only two ways to get points, the other being collecting shards. That's where the comparisons end. Spawning your players and drafting those spawn points is a fun early decision, and planning when to interrupt is also a fun decision, if a bit hard to track. Things being hard to track is unfortunately a big part of the wildlands experience, as the pieces all have too-similar silhouettes and their corresponding cards do not have matching poses. Additionally, the action rows with character symbols is hard to parse. Some of these graphics issues seem to have been sorted out by Judge Dredd: Helter Skelter. Those problems didn't prevent me from having fun, but my playing partner had major issues with those problems.
bcnevan
The clean rules, quick play time and start of the game are the game's strongest assets--and those keep the game from being rated lower. There are some nice moments when a player interrupts and goes for a kill, especially if that player reveals a hidden character. Once everyone is revealed, the game lacks surprises and loses much of its charm. Further, combat is unexciting and lacks punch. The hand management should bring an interesting wrinkle to the game, but it just feels a bit constraining in practice. The asymmetry of the factions is, at best, bland. Overall, Wildlands decidedly lacks the "wild" part.
Brett1231
Wallace does asymetric skirmish combat. Dragged down by messy iconography and poorly implemented miniatures. . Much prefer Auztralia.