Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
Andy Parsons
My one game of Wildlands was two-player. That really isn't the ideal player count as the game makes no effort to scale down its large board for lower numbers. My characters were mostly free to wander the board and were fortunate in setting up closer to the five crystals needed for the win than my opponent's. I won this skirmish game while making not a single attack. That was dull. With a more crowded board, the game would not be so free of incident. However, there is another reason to believe that Wildlands will remain an unexciting experience. The joy of a game like Summoner Wars is the wide variety of different factions and the very different abilities of each character. Wildlands offers three forms of attack - melee, ranged and a magical blatt. None of them has a very dramatic effect, particularly if the defender has a hand of cards with which to counter them. There just isn't very much you can do by way of variations on those three plus movement and hit points to give each faction a distinctive feel, let alone create drama and surprise. The miniatures are quite nicely sculpted, though it would have helped if they had looked more like the illustrations on their character cards. Production quality is good. In harmony with the game itself, the artwork is generic and bland.
Atvar
An engaging blend of tactics, board positioning, resource management and and enough luck to keep things tense.... but, no way to make it work solo so I traded it.
AnotherHorrorFan
2021-03: An excellent card driven light skirmish game. Wildlands has so many things going for it, but a few holding it back. The game succeeds at one of my favorite design goals, which is to put asymmetry of player powers/factions behind card icon distribution so players don't have to deal with extra rules. I love this about Wildlands. I also love how the setup is itself strategic. Finally the simplicity and fast nature of the game make it crazy accessible. My only real problem is again that the system is so simple that they haven't given themselves a lot of room to further expand faction variety, which is the heart and soul of the game. Overall a great game, that unfortunately finds itself in the same space as more expandable yet still lite offerings like Funkoverse.