Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
Capadokia
My group did not like it at first glance, but after a few games that changed. This shows that you sometimes need too play more then once and even a different day too truly appreciate some games. 4 points that i did not like was: - the art used on the cards was confusing because it did not match the character that actually could use the card - the characters where hard too disquisition on the board which one of yours was which (maybe painted mini would have helped) - one faction (fogot the name) symbols look too much like each other (you can disquisition them because each symbol has his own same spot on each card ) - the 6 and the 9 are hard too take apart (you can compare the brick background of the cards too pick them apart ;) The game feels fast-pasted not complicated system but that does not mean that there is less too think about ,i think overall this game feels very solid FREE TIP!: keep your interrupt card at end of the game too steal the win or too re-interrupt someone that try's too steal the win ;D
bucklen_uk
Mixed bag here. Prewashed minis are nice, cards and art a bit so so. Iconography a bit confusing (shield doesn’t block melee for example). Not convinced it scales 2 seems the map is too big. However with more the mechanic of a kill for the points means I’m sure you'll see kill stealing - which might be fine or not depending on your tastes. Overall didn’t grab me, too chaotic and luck of the setup, many other skirmish games I'd rather play.
AnotherHorrorFan
2021-03: An excellent card driven light skirmish game. Wildlands has so many things going for it, but a few holding it back. The game succeeds at one of my favorite design goals, which is to put asymmetry of player powers/factions behind card icon distribution so players don't have to deal with extra rules. I love this about Wildlands. I also love how the setup is itself strategic. Finally the simplicity and fast nature of the game make it crazy accessible. My only real problem is again that the system is so simple that they haven't given themselves a lot of room to further expand faction variety, which is the heart and soul of the game. Overall a great game, that unfortunately finds itself in the same space as more expandable yet still lite offerings like Funkoverse.