Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
ajewo
Smooth, easy to learn, harder to master, tactical skirmish combat game with excellent components by Martin Wallace. No dice just cards. Eurostyle dudes on a map game with area control, deck management, hidden placement. The game ends when a player is eliminated. # Good 2 player with expansion. - Waiting time to allow players to interrupt each other - Referencing which mini is which and how much health it has left - Box is bigger than necessary, insert is nice but does not support any expansion Similar games: * Judge Dredd: Helter Skelter: same mechanics, different setting. * Memoir 44 * Unmatched: Battle of Legends (light 2 player miniature skirmish game, card-driven, different playstyles for each character)
Capadokia
My group did not like it at first glance, but after a few games that changed. This shows that you sometimes need too play more then once and even a different day too truly appreciate some games. 4 points that i did not like was: - the art used on the cards was confusing because it did not match the character that actually could use the card - the characters where hard too disquisition on the board which one of yours was which (maybe painted mini would have helped) - one faction (fogot the name) symbols look too much like each other (you can disquisition them because each symbol has his own same spot on each card ) - the 6 and the 9 are hard too take apart (you can compare the brick background of the cards too pick them apart ;) The game feels fast-pasted not complicated system but that does not mean that there is less too think about ,i think overall this game feels very solid FREE TIP!: keep your interrupt card at end of the game too steal the win or too re-interrupt someone that try's too steal the win ;D
Atvar
An engaging blend of tactics, board positioning, resource management and and enough luck to keep things tense.... but, no way to make it work solo so I traded it.