Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
BobbyReichle
A good pvp that feels like Martin Wallace's response to Wiz-War. Defeating your opponents is one of only two ways to get points, the other being collecting shards. That's where the comparisons end. Spawning your players and drafting those spawn points is a fun early decision, and planning when to interrupt is also a fun decision, if a bit hard to track. Things being hard to track is unfortunately a big part of the wildlands experience, as the pieces all have too-similar silhouettes and their corresponding cards do not have matching poses. Additionally, the action rows with character symbols is hard to parse. Some of these graphics issues seem to have been sorted out by Judge Dredd: Helter Skelter. Those problems didn't prevent me from having fun, but my playing partner had major issues with those problems.
anorak
Mixed feelings about this one. I won't sell, because it fills a weird niche of a simple skirmish game, but it's too similar to Wiz-War to stand on its own. It's going to see a lot of play when my daughter is 9 year olds. Which is going to happen in 8 years...
Achire
Great first game, fun skirmish game that plays quickly. A little AP-inducing and the interruption mechanic definitely adds a certain challenge as you need to figure out whether to interrupt and how to interrupt. Plus, as the active player, there is this consistent dread of an interruption slaughtering you.