Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
alepsycho
This is a very curious Martin Wallace design, I see this kind of games coming from a lot of designers, but it is very interesting coming from Martin Wallace. It is a simple, fast pacing game with very beautiful aesthetic and asymmetric factions.
BobbyReichle
A good pvp that feels like Martin Wallace's response to Wiz-War. Defeating your opponents is one of only two ways to get points, the other being collecting shards. That's where the comparisons end. Spawning your players and drafting those spawn points is a fun early decision, and planning when to interrupt is also a fun decision, if a bit hard to track. Things being hard to track is unfortunately a big part of the wildlands experience, as the pieces all have too-similar silhouettes and their corresponding cards do not have matching poses. Additionally, the action rows with character symbols is hard to parse. Some of these graphics issues seem to have been sorted out by Judge Dredd: Helter Skelter. Those problems didn't prevent me from having fun, but my playing partner had major issues with those problems.
andrewroy39
This is between a 7 and 8 for me, but right now I'm leaning 8 because it packs fun, interesting decisions and lots of player interaction in a quick playtime. It isn't a mind blowing heavy game, but the multi use cards provide lots of options and flexibility, the selection of starting spots adds interaction and strategic planning, and the asymmetric factions add depth and planning while not forcing your strategy down a single path. You are always engaged during other people's turns, and you will have to make decisions and sacrifices in what characters you use and how aggressively you attack others. I wish there was an adjustment for board size with fewer players like there is in Tyrants, but even still you know where the gems are and can attack them if you want. Any game that gives you several paths to victory and difficult interactive decisions along the way in a short playtime is a winner for me.