Wildlands
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
30m - 60m
2 - 4 Players
Ages 14+
Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition – but take care, danger may be lurking in the darkness.
ajewo
Smooth, easy to learn, harder to master, tactical skirmish combat game with excellent components by Martin Wallace. No dice just cards. Eurostyle dudes on a map game with area control, deck management, hidden placement. The game ends when a player is eliminated. # Good 2 player with expansion. - Waiting time to allow players to interrupt each other - Referencing which mini is which and how much health it has left - Box is bigger than necessary, insert is nice but does not support any expansion Similar games: * Judge Dredd: Helter Skelter: same mechanics, different setting. * Memoir 44 * Unmatched: Battle of Legends (light 2 player miniature skirmish game, card-driven, different playstyles for each character)
Blacklira
Es un juego sencillo que permite mucha interacción entre los jugadores. El arte es muy buen, el mapa es caro y las minis son muy bonitas. Una buena introducción a los juegos tipo "skirmish".
bnordeng
Martin Wallace designs a fantasy game of players fighting and racing to collect their gems. Score points by getting your gems and taking out other players' characters. Intriguing even though it isn't the type of game I normally seek out. The 4 factions are unique, there does seem to be a good chunk of randomness and players seem to have a lot of options on how to handle their group. The game fell astonishingly flat for us. A couple players fought every chance they had and exhausted their available cards which allowed other players to more easily take them out. And the untouched player was able to just collect gems with most of them starting in the same area of the board. This feels like the essence of the problem with games like this... it's too easy for one or two players to fall way behind based on their choice or need to spend cards early. This felt like a game that could have been better... either designed better or played better by us - not sure which. Either way, it went really poorly and that means I'll likely never try it again.