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Wild: Serengeti (Kickstarter Edition)
45m - 120m
1 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Animals
53.00
€
30 day low:
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Wild: Serengeti (Kickstarter Edition) quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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djs326
A very solid game, unfortunately it takes entirely too long. If I'm going to play a game this long, I would play a game that I love. There are pieces of it that I enjoy, but I cam get those feelings from much shorter games (eg, a feeling of 'can I make this happen?' and finding it, I get in from Element in 15 minutes). After one play, it seems that the green icons are completely useless/undervalued and you shouldnt ever go for them. Diamonds are an undervalued honey trap. Because of the animal icons counting during Awards, the actual animals printed on the goals mean almost nothing and the animal for the award means almost nothing. It's really discouraging taking a few minutes each turn evaluating how the board state has inevitably changed from what you'd planned, and trying to scrape anything productive out of your turn -- and then getting nothing. You can try to set yourself up for a future turn, but again, it will likely change. I would be interested in playing again with 2 house rules -- 1) animal icons dont count when determining award winner, but do get counted for points, 2) taking two actions on your turn, so that you can immediately set yourself for something. Curious if this would expand the decision space on your turn too much and slow it down, or if players would stop when they find something to do instead of taking forever to search the entire decision space and realizing they have no meaningful option whatsoever.
curly_jon
A beautiful looking game with a good theme and great animeeples but ultimately it didn't really work for me and just outstayed its welcome. The early turns where you were not allowed to move or swap the animals was a good start, the second turn which allowed these moves made it instantly more interesting in the way a legacy grows its rule set... but then the game failed to develop any further and was just very frustrating that other players moved stuff around preventing any reliable kind of strategy and delegating any point scoring to pure luck. Surely some way to prevent other players moving the animal you have just moved/placed would be a huge benefit (you could thematically say that the animal was now resting?) 7 turns was about 2 turns too long.
Emilianodanthomas
This is a long review and possibly most useful to parents looking for a great game to play with their kids. I found it to be very thematic with a sort of peaceful theme, however very deep in the strategy element of it, and would suit those parents and kids who like these kind of games. Hope the notes below help to any parent in a similar situation as we were. This is a game I backed last year as I was attracted on the look, the mechanics of the game and the fact that it can be played coop, versus and solo. We are a family of 4 (I am a dad of two boys of 8 and 10 years old each) and I "received" the game as a Xmas 2023 present. To my surprise, the game was of interest to everyone due to the look/presentation and in no time we were setting it up in the afternoon of Xmas day. The kids were initially very attracted to the building up of the Rock of Ages and also the setting up of board game in general, sorting the animals, etc, which by the way they're all produced in best quality/material components, very pretty meeple design and the look of the cards, all light colours chosen as well on the design, very pretty game and there's this sort of "happy" feel on the design and topic overall. We had our first go only with the standard cards and versus rules - no Specialist cards or Expansion cards. We had a great time with the kids playing the game and achieving the points under the various rules, again we think that due to the design and moving the meeples around to set strategies, the game really comes to life. In the process of playing the game I noticed that the kids were learning decision making concerning planning, resource management, and strategy setting, a great extra for a kid to learn at this age and very pleased as a dad with this surprise that were able to get them to be exposed to these topics in a fun, didactic way. On the downside, I would agree with other comments that it felt a bit long for four players, but as we were at home enjoying Xmas/New Year time off we didn't care much, we overcome this by just taking brakes. I would also say that the resources and points/stars actually gained felt a bit too little considering how many tokens there are available. On our second go I proposed including the Specialist cards. On this attempt we all enjoyed the additional strategies one can come up to using such cards and the fact that we all can set different goals as opposed to all focusing on achieving the same cards (hearts and food icons). My wife and I personally enjoyed seeing our kids setting more and sometimes better strategies than us parents, and also advising us on the best strategies for us, given our cards and resources! On the downside, we still felt that the game is by default long for 4 players if you follow the rules exactly as stated. We were also left with lots of cards with no value in points at the end of the game if you don't have a Specialist card to use them (flowers,plants, bananas mainly). On our third go (final go so far) we changed some rules a little. We decided that we could collect cards with the flowers, banana and plant icons and add them up for points at the end of the game just like the hearts. This would ensure that we can use those cards and there is an incentive to collect them across the game. We also changed the card rules with the "minus" and "divide" signs to be "plus" each time, which we felt would encourage everyone to collect them and to increase the count of points. You may want to give this a go. We found the game to be more balanced at the end, with much more objectives and strategies to choose from, a more balanced point count at the end. All in all we very much enjoyed this game across the Xmas season, had the kids involved and entertained and for the parents that do enjoy board games this is a great game to have quality time with the family and great learning for the kids too. Again, we found ourselves teaching our kids resource management, scenario planning, strategy setting and risk management through the use of cards and achievement of objectives. For me/us, worth every penny and our new favorite game.