Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop, but in this standalone game, you leave the train tracks behind and head to the sky with blimps, dreadnoughts, and hot air balloons!
In Whistle Mountain, take your company’s massive profits from all of that railroading and invest them in new technologies, deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines, upgrading your abilities and collecting resources. As you build with the help of your airship fleet, the mountain’s melting snow causes the water below to rise higher and higher, putting workers in danger and increasing the tension on the dynamically-changing board.
Because the resources you gather are determined by what players build, each game evolves differently, resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain.
—description from the publisher
AmassGames
https://youtu.be/3ZyEqTY57to Fun game but at times fiddly especially with the water bit and scaffolding getting under it accidentally. Happened quite a lot in the first two games and other tiles including stacks spilling. Rule book is generally good but I whilst I appreciate the layout I wish the lookups were in a separate booklet or as player aids. Black player pieces and components is a no n Needs a Kramer track Others suggest the action spots should be on a separate board and I can agree. Individual player aids would be nice Sideways airships are a bit weird but the idea that they can hover/get to an area makes sense and I love the different size idea and the fact you go to collect them return to build. Machines and in particular upgrades and the worker placement/action blocking and the bonus incentives are nice. Meltwater rise is a push but a nice idea. Cards are good Opened Whistle Mountain. Punched, bagged, sorted and sleeved. Read the rulebook. Straight forward and looks great! Place polyominos, place your different sized airships adjacent to tiles /scaffolding and gain resources next to them and use them to make machines. As you build, the canyon floods so you need to rescue your workers! https://youtu.be/NL4dsaHv9Mc Google AmassGames for 2500 more www.youtube.com/AmassGames
1 Up
This is such a great worker placement game! You build the locations that you place your meeples while flying your airships around to gain resources to spend!
Cavetroll
Played about ten times. Lots of different strategies to pursue to keep it interesting, and many paths to victory.