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You are Taylor Minde, rookie pilot of the Force’s Outer Rim. After a crucial battle you are stranded far away from your fleet, lost and alone. With resources running low you jump through warp gate after warp gate hoping to find the right combination home.
But home is not what you find. The warp takes you further out in the galaxy than the Force has ever gone. You are deep behind enemy lines and find yourself on the edge of a blackhole… and on the doorstep of the enemy’s mighty mothership.
You have a moment of bravery and approach the enemy’s fleet. Just maybe you can get through them and destroy the mothership… but before you have a chance to react the enemy is already upon you. Lasers fire. Photon cannons pierce through the blackness. A moment later your shields are gone, your laser battery empty, and your hull damage. Your powerless ship splits apart as you fall from the enemy and into the black hole below.
Just as your ship crests gravity’s edge you and infinite blackness takes hold… you are back where you started. The enemy fleet is before you. The mothership looming in the distance. And, most importantly, your laser battery is full. You have a second chance at the edge of space and now you know what’s coming…
Ages | 10+ |
---|---|
Players | Solo |
Play Time | 30m – 45m |
Designer | Scott Almes |
Mechanics | Deck, Bag, and Pool Building |
Theme | Science Fiction |
Publisher | Renegade Game Studios |
Bateyes
Ich habe (in Gesamtpaket-Vorbestellaktion, bei Bestellung des Grundspiels bekommen): - Grundspiel. - Viren-Invasion (Erweiterung). - Anomalie (Erweiterung). --- Token-Upgrade-Pack für Anomalie (Addon). - Spielmatte (Addon). - Luxus-Pilotenmarker (Addon).
aleemonaco
Wow, what a blast this is! Refreshing take on a bag builder and just really rewarding play. We actually played this as a cooperative 2 player, just making all decisions jointly which was a blast (though we’ve done this with several solo games and know it works for us). Can’t wait to see how the more difficult motherships play.
BlueMaxima
I like some of the ideas it has going for it, like how the enemy deck gets made and shuffled for variety's sake, but when you get right down to it, half the motherships have the same "fill your bag with tokens so the fourth warp doesn't time out" strategy, and luck with some skills you can receive being not worth the resources they cost and some enemies not giving you the tokens you really need makes this more of an iffy one for me. See my Blue Boards episode on this game for this opinion in more detail.