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War of the Ring: The Card Game – Against the Shadow
Expansion of:
War of the Ring: The Card Game
60m - 60m
1 - 2 Players
Ages 13+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
25.00
€
30 day low:
23.00€
In stock
War of the Ring: The Card Game – Against the Shadow quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Gorgoneion
Not a necessary expansion in any way, but it is a nice to play cooperatively instead of adversarially for a change.
domus_ludorum
Haven't played it yet so will revisit when I have - but for the time being I will let this '1' stand as an indication of the excess packaging. It's essentially just one deck of cards ffs, it doesn't need a box this size which will simply thrown away.
Mr More Dakka
Pros: - With someone helping you tracking all of the options the bots have available when they put almost half of their deck into reserve- Against the Shadow's bots definitely have their moments of grandeur. Nitpicks: - This is very much a 'Player vs. Environment' solo/co-op mode. The bots are not here to emulate an actual opponent- they are there to bend the rules over their knee and create a vastly different feel than you would encounter in normal play. If you were hoping for a solo mode that feels more like its actually trying to emulate/replace a human opponent, you'll want to use the available fan-made solo mode instead: https://boardgamegeek.com/thread/3007671/solo-mode-fan-made ^^^^ Major bonus in the fan-made solo's favor: it runs a LOT smoother and faster than Against the Shadow's solo does. Cons: - Too many instances of having to make choices for the bots. And those choices feel quite mechanical and meta-gamey to a fault. - The bots LOVE reserving cards. To an almost game-ruining fault: ^^^^ It makes the game MUCH more of a table hog than normal. ^^^^ It can GREATLY increase downtime and bot turn length as you have to re-check the bot's ever increasing reserve line when checking for abilities it might use. If playing with someone else who can help track the rules bloat from the bot's reserve lines- it's probably manageable... But for a solo player? Its miserable bookkeeping. ^^^^ Running through the bot's flowchart- even just mentally with how overall simple it is- gets monotonous after a while. Probably stick with Fellowship of the Ring mode with this one- because with trilogy mode this mode really outstays its welcome. ^^^^ The above all make the mode feel rather sloppy and clunky overall.