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War Chest
30m
2 - 4 Players
Ages 14+
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
39.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alan Eshelman
Beautiful game! I'd pay $35 again just to run my hands through a bag of those coins. Gameplay is solid, we've had fun and have barely scratched the surface of unit combinations.
attackofmilk
==2020/01/21== I felt apathetic after my first game. It's fine? The game is basically two systems put together. The skirmish game on the board, and the bag building on your side of the table. The bag building introduces a sort of economy (though there are no currencies in this game), in terms of how you seed the probabilities of drawing or not drawing certain coin types. The game has a bit of overlap with Exceed. In Exceed, you've always got an eye on what's left in your deck and what you might draw next. In War Chest, your ability to make plays is likewise dependent on your draws. HOWEVER, I found that the limited future foresight made the game more cautious. In the skirmish half of the game, movement and attacking are so slow and expensive that the game turned into a bitter stalemate. Neither player wants to move a unit into danger if you can't guarantee activating them soon after. You can't manage your hand to prepare for a big play later in the game. It seems like high-level strategy for the game probably would focus on managing your bag to make draws more likely that enable big plays. The skirmish part of the game didn't convince me to like skirmish games. The bag building part makes me wonder about other bag building games.
Apple Paul
Our first four player game was surprisingly amusing. It felt like a "chess-like" war game, that I suspect will work well for gamers who are looking for a short, well-designed abstract war gaming experience. It reminded me a bit of Neuroshima Hex. November 2018, giving this a 7 of 10. After playing War Chest a number of times, the design is definitely solid enough to warrant an 8 of 10. A classic. March 2020.