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Voidfall
90m - 240m
1 - 4 Players
Ages 15+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
115.00
€
30 day low:
In stock
Voidfall quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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boardchao999
Wasn't as impressed with the competitive versions say to the likes of Eclipse. Edit: as I thought, co-op seems to be the true mode of the game. I found it to be an exceptional challenge, if not maybe extremely hard, even on medium. I expect the rating to go up as I play more. One of my big problems is that the footprint and set-up time, even for solo, is tremendous
Balleflass
Ok game. Very little player interaction and a very point salady game like a typical euro. Yea even moreso than Eclipse. One of the weird things I noticed was the difference between how many production steps actually resorted into an actual production increase between all of the types of productions. I felt this was extremely unnecessary and could have been streamlined a lot. Rules and readability of the game state could have been cleaned up and streamlined a lot. Learning Anachrony is a cakewalk compared to this mess.
a2b2c517
Rating from skimming the rule and some KS's clips, and expectation to see 4X game that was advertised. I surely see 'heavy euro in space theme' from great designers and a publisher look very promising but since it is heavily advertised as 4X and I'm looking forward to Mindclash's 4X this is disppointing. the implementation of the 4X is just too shallow to make this look like a complex Scythe rather than 4X games. Can't feel any space empire running here. I will look forward to this and expected to play a heavy euro from the designer, but might not recommend it if one looking for a 4X experience game.