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Every stick is a sword. Every bike is a steed. Every memory is a possibility.
In Vivid Memories, you’ll take turns collecting fragments of childhood memories, weaving a tapestry of colored threads in your mind. Throughout your journey, you’ll store important moments in your memory bank — gaining new abilities to help you score.
Cleverly create connections and earn rewards for completing core memories, matching the imagination behind each moment, and working toward your lifelong aspirations for victory.
Gameplay
During the game, players take turns collecting fragments of memories from moment tiles, placing them in their "brain" board to weave a tapestry of colored threads. Using abilities at the end of each round to cleverly create connections, players are rewarded for how they store memory fragments while working toward completing “core memories”, which give repeated benefits each round. Through their journey, players store important moments in their memory bank — gaining new abilities and new opportunities to score — all while working to collect fragments and moments that match what they aspire to be.
—description from the designer
Ages | 13+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 30m – 45m |
Designer | Brett J. Gilbert, Matthew Dunstan |
Mechanics | Closed Drafting, Network and Route Building |
Theme | Abstract Strategy |
Publisher | Floodgate Games, Matagot |
Antiquus
Nice production and ideas, but being too restrictive burn your brain instead of relaxing you and so, it miss a better rating. Modifications for a more relaxing family game: - You are not forced to place the stone/s taken in a new empty hex, except when taking 3 stones option. - when starting the reflection phase you take action relaxed, placing the moment tiles on yours memory bank slots when you want not at the begining of the phase. - combine fragment tokens action now let you put the new fragment from suppy in any hex not only in the same hex - speculate action now let you put the stone draw from the bag in any hex you have a free space not only in a empty hex - moving a stone action (nudge) let you now to move a sone anywhere you want not only adjacent - also swap action is not now conditioned to be made only between adjacent hexes - moment tiles actions also let you place the stones in any hex not only in an empty (add a fragment) or the same hex (split a fragment) - Tested and work like a charm. It keep the thinky style and all mechanics but without futile complications. Just love it now.
Geekpunkt
Artwork: 8 Mechanic: 7 Theme: 7 Fun: 7 Quality: 7 ———————————- SCORE: 7.2 ———————————-
larrydurbin
Vivid Memories is a deceivingly difficult puzzle to solve. All chosen tiles must be placed on empty hexes only and this will frustrate even the most experienced gamer. The publishing is excellent with dual layer player boards and acrylic tiles. The Deluxe has a playmat. We are in love with Vivid Memories!