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60m - 90m
1 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
49.00
€
30 day low:
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ader314
December 2022 - 6 - 4 plays (all at 2 player) + Interesting twists on deck-building, I like the decisions around when to play certain cards and having different abilities as they are played or fall off the board. + Rondel moving around the board is neat. = I don't know if it needs more plays or more players (all the plays have been at 2 player), but the corruption/virtue/collisions mechanism seems a little underwhelming. No real tension there for me. A bit fiddly to keep track of. - Combos are fun to a degree, but there are a lot to keep track of an easy to miss effects you may have and hard to track what other players are doing. - Don't really care what other players are doing, could be lack of plays at higher player counts, but the end game prosperity/poverty conditions and with the collisions should be interactive but I found it lacking. - A lot of different mechanisms jumbled together, some neat and novel ideas, but to me could be streamlined a bit.
AmassGames
Great game so far. Lots of rules. Euro but doesn't feel euro designed. Nice balance and good to look at. [youtube=vjuVJ2KsHrI] https://youtu.be/vjuVJ2KsHrI
adamxt
This is my least-favourite West Kingdom game, but it's still darn great! The decision space is a bit unwieldy, with all the ways of approaching your turn: card played, movement, movement bonus, movement direction, dismissing a card for its action...all while wondering what your NEXT move will be. I find the "Keeper of Keys" expansion important because it gives you some boosts without much extra thought. But the base game is still fun once you've gotten your head around it...just get ready for serious AP.