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Viscounts of the West Kingdom
60m - 90m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
44.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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ATX Bad Axes
Incredibly clever and I love what the game is trying to do. That said, the first play ran too long for my tastes. And some of the rules feel a little overwrought, bordering on fiddly. Ultimately, I'm intrigued, enjoyed my first game, and am conflicted about whether it will stay around. Not a solo player, but I may have to give that a shot.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game [size=16]❦ [/size] [b]Required Play Space[/b] // 42" x 26" [size=16]❦ [/size] [b]Setup Time[/b] // 5 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 50 Minutes :thumbsup: The component quality is excellent, from the townsfolk cards to the tiered castle that holds all of the map pieces. :thumbsup: Finding synergies between the cards is a lot of fun and can help lead to a focus on certain actions to move ahead. :thumbsup: Interplay between debts and deeds, as well as corruption and virtue, adds an interesting layer of gameplay. :thumbsup: Multiple solo opponents create different action focuses, which can create very different solo play experiences. :thumbsup: Setup involves a number of randomized elements to add gameplay variety without a lot of extra effort. :thumbsup: Certain turns may lead to a lot of careful planning, yet play time moves pretty quickly without much upkeep. :thumbsdown: There are a lot of icons to learn, and despite the guide, remembering the solo opponent’s rules are difficult. :thumbsdown: With so many possible actions every turn, it can be easy to lose track of something or get lost in the choices. :thumbsdown: The game end condition of emptying a deck of cards can feel a bit disconnected from the rest of gameplay. :thumbsdown: It isn’t always clear what sort of strategy is the best to take with the way the solo opponent can act too randomly. [url=https://gamewardbound.com/tag/viscounts-of-the-west-kingdom/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
almant
Great with 2 players, but seems that it will shine with 3. In any case, artwork is fantastic and game mechanics are as tight as it should be.