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Viscounts of the West Kingdom
60m - 90m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
44.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Ajax
Good game with well-interlocked mechanisms. Seems like each game in the series gets progressively more fiddly and complex. As usual, good iconography and fantastic art. Glad to have played this but would never own it (too complex for me).
bazyliszek10000
Mechanically, it's quite an interesting game, but the series is simply not thrilling. It is an interesting puzzle, but the envelope, the subject matter, makes me not want to come back to it.
ader314
December 2022 - 6 - 4 plays (all at 2 player) + Interesting twists on deck-building, I like the decisions around when to play certain cards and having different abilities as they are played or fall off the board. + Rondel moving around the board is neat. = I don't know if it needs more plays or more players (all the plays have been at 2 player), but the corruption/virtue/collisions mechanism seems a little underwhelming. No real tension there for me. A bit fiddly to keep track of. - Combos are fun to a degree, but there are a lot to keep track of an easy to miss effects you may have and hard to track what other players are doing. - Don't really care what other players are doing, could be lack of plays at higher player counts, but the end game prosperity/poverty conditions and with the collisions should be interactive but I found it lacking. - A lot of different mechanisms jumbled together, some neat and novel ideas, but to me could be streamlined a bit.