Vinhos (the Portuguese word for “wines”) is a trading and economic game about the business of wine making. Despite its small size, Portugal is one of the world’s leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game.
As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points.
The Vinhos Deluxe Edition features new art from Ian O’Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos:
Double-sided player boards can be used in both game versions
A ninth region has been added
A new estate has been added
The Farmer (a new character) has been added
The Fair has been streamlined with new mechanisms
18 actions tiles to replace the manager’s actions
22 multiplier tiles to final scoring
The bank action has been removed
The zero initial Vintage tile has been removed
The exportation action has been optimized for 2 players
A few small rules like the limit on experts was removed and the action replaced for another vineyards action
No exceptions on a number of things you can do in your turn, now you can buy, hire, sell, export 1 or 2 things in every action
Explanation of gameplay was reduced a lot
New solo rules designed for the new game version
ann1h1l15t
Kickstarter Special Cuvee edition including all stretch goal expansion packs - Connoisseur, Experts, Islands and Tasting Room NIS
AmandaDesignsGames
I like Vinhos, but the Deluxe edition is a better experience. Changing the bank was the right decision: I liked the old system, but trying the game without it feels cleaner. The barrel economy, to me, is tighter than the money ever was in the base game, but the drawback is the change to the Judges' tiles: I kinda liked how they worked before better. I also preferred the WYG-look to this one, but not by much.
alphaamigo
I am late to the Vinhos party. I've played other Lacerda games first. This one is much easier to wrap your head around. The board is really well designed. You know exactly what you are doing. There are some deceptively tricky mechanisms. The weather changes more than your immediate ability to make wine, it changes whether you decide it is worth it to plant a new vineyard or not. I played my first game trying to make high quality wine and not waste anything, but I realized that making cheap wine is a good way to get bonuses and points, but if you don't make some good wine, you'll never score points. I love this sort of design.