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Verdun: Steel Inferno (Kickstarter Edition)
60m - 240m
2 - 2 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
62.00
€
30 day low:
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Mindstar
Great game but not sure how much replay ability it will have. Cards and board look great but the counters being way off center and the dice being useless takes away from the game. Also the wooden blocks(missing French and extra German) are below standard for a game that cost me around $150 USD$s.
Anakin1981
A really good effort from a new company, the quality is very good even in their first game. Some things needs correcting but minor stuff (like better dice and some quality checks) and if they go the right way I don't see why they won't make a good name in wargaming. The Germans seem very strong in the first 3 turns of the game but if the games goes to the last 3 turns the French are throwing all their might at a counter-offensive. That's possible because of the cards that go out of the game according to the turn we're playing. A very interesting idea, different from the usual Paths of Glory style with the three decks for every phase of the war. The huge cards (7 Wonders size) with very nice illustrations and photos. You can describe it as a CDG having area movement with blocks that are not exactly blocks but the have a 3 step loss easily shown. If a block is up it can absorb 1 step loss and if it's down it has a 2 loss step (very thematic, if you imagine a battalion losing it's one company and since it has no reserve the other two are forced to always fight). It's rather easy to learn and an excellent experience for everyone interested in the meat grinder that Verdun and the Great War was in general. It think it depicts that very well and I'm waiting for more in the future from the designer and this company.
Mighty Jim
Tense card play, but off-board card effects (e.g., offensives on other fronts) seem to award many more points than what's happening on the board. Successfully models static and deadly nature of WWI combat, which is naturally somewhat frustrating. But based on 3/4 play.