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Verdun: Steel Inferno (Kickstarter Edition)
60m - 240m
2 - 2 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
62.00
€
30 day low:
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Verdun: Steel Inferno (Kickstarter Edition) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Allobrogius
Beautiful game with great production value. The card-based gameplay is simple but deep. Really good game that plays quite quickly
Haze_Rah
This is a fantastic game in all ways. It sets up on under five minutes. It is a blast to play. It offers lots of replay value. And the pieces are both beautiful and durable
Mighty Jim
Tense card play, but off-board card effects (e.g., offensives on other fronts) seem to award many more points than what's happening on the board. Successfully models static and deadly nature of WWI combat, which is naturally somewhat frustrating. But based on 3/4 play.