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Verdant
30m - 45m
1 - 5 Players
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
40.00
€
30 day low:
In stock
Verdant quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game [size=16]❦ [/size] [b]Required Play Space[/b] // 30" x 18" [size=16]❦ [/size] [b]Setup Time[/b] // 5 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 20 Minutes ✅ All of the plant artwork is charming and lovely, particularly when paired with the flavor text on all of the cards. ✅ Finding interesting ways to ensure maximum verdancy is a fun sort of puzzle with arranging the play area. ✅ Scenarios work up the difficulty level over time to help teach the concepts before getting too challenging. ✅ The reference cards provide almost all of the information needed so that the rulebook is rarely needed. ✅ Arranging the rooms and plants in a checkerboard pattern offers some freedom and choices in the early rounds. ✅ Choosing when to take plants over rooms is an interesting strategic process that rewards experience over time. ❌ There are a lot of elements to keep track of that don’t necessarily make the game more interesting or fun. ❌ Some of the components match too well, which can make item tokens blend in too easily to see from afar. ❌ Despite the large number of cards, there isn’t a lot of variety and most of the game is experienced after a few plays. ❌ With the more complex market and pots in the solo mode, the conveyor belt mechanic is a bit cumbersome. [url=https://gamewardbound.com/tag/verdant?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
behr77
Solid head down puzzle. Replacing tokens is quite fiddley, especially with the green thumb tokens, and in our 4p game we sometimes lost track of them. The beginning of the game is very interesting, as the drafting of rooms and plants to optimize verdancy is more open, but as the game progresses and your choices narrow, the choices really feel quite empty, as plants are less likely to score, and rooms do and score less. There are a lot of scoring opportunities, with set collection, qualifying plants, etc. Of the trio out so far, I like Calico better, but found this better than Cascadia.
balijan2
Nekem a nagyi kredencére hajazott kicsit grafikailag. Könnyed pontsaláta, nem kiugró, de szórakoztató.