30m - 45m
1 - 5 Players
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Although very pretty in presentation and simple mechanisms, the game is lacking something. There are certainly things to do while playing - matching, planning, using abilities. But it feels like the card flow is too detrimental of your fate or an expected boon to your opponent. You plan for luck to favor you. This isn't terrible, just odd to me and results in me not anxious to play again.
This is an OK game but in your last few turns your desire to do well peters out because your good choices get very narrow very quickly. Its about a 6.5 for me so its on the first thing smoking.
I am not a fan of puzzle games (or flowers); but I love Verdant! It is a nice blend of strategy and tactics, but I think the luck-of-the-draw element makes Verdant lean more on the tactical side. Its point-salad-y nature will probably keep Verdant.....evergreen... Art is gorgeous, botanical information on each plant is interesting (even for those of us who have no such interest), and the rules are easy to grasp; and the game does not overstay its welcome!