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Vast: The Mysterious Manor
60m - 120m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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catladymn
This game is unlike anything I have played before. Even though we read all of the rules, we did not fully understand the mechanics of the game and how the different characters interacted until we started playing. Each character plays to the strengths of a different kind of gamer which is cool. Not sure if we will reach for this all the time, as it takes a long time to learn, but the concept really creative.
Cheryllion
Was excited to find this at half price, used. I love Root, heard this was a good game by the same people, and thought we would enjoy this theme. Impressed with all the minis and the idea of wandering around a haunted house. Also important to me to be able to play it solo. So I tried learning the solo rules. And the rule book is shite. I'm flipping pages back and forth back and forth, trying to find the little detailed changes for every rule. Not at all intuitive. And I just felt like I was wandering aimlessly and it wasn't at all fun -- Isn't fun the point of playing games? I'll play it multiplayer and hopefully revise the rating, but for now this is what it is. Sticking with Root.
bneffer
Probably my favorite of these Leder games, but I still don't really gravitate toward them very much. They ultimately they are direct conflict with little to nothing to be gained by interacting with 'the game' you must directly defeat your opponent, and I guess I've been successfully trained to prefer other game types.